Seni-thedêyê Fêqê (/ˈseni/ /θeˈdɘjɘ/ [vicious; wild] [vocabulary]) is a subtropical Large Town located in the Sëcëngêki Zone of the Union of Engineers.
The name Seni-thedêyê Fêqê is derived from the Iron Elvish language, as Seni-thedêyê Fêqê was founded by Shêyepí Gleg̈, who was culturaly Iron Elven.
Climate
Seni-thedêyê Fêqê has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a pleasant 22°C (71°F) and its average temperature during the winter being a cool 16°C (60°F). Seni-thedêyê Fêqê receives an average of 242 cm/y (95 in/y) of precipitation, most of which comes in the form of rain during the summer. Seni-thedêyê Fêqê covers an area of nearly 6 km2 (2 mi2), and an average elevation of 1508 m (4947 ft) above sea level.
Overview
Seni-thedêyê Fêqê was founded durring the early 15th century in winter of the year 1431, by Shêyepí Gleg̈. The establishment of Seni-thedêyê Fêqê was somewhat plagued by a lack of willing colonists, leading to Shêyepí Gleg̈ electing to pay people to resettle in Seni-thedêyê Fêqê.
Seni-thedêyê Fêqê was built using the conventions of Iron Elven durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Seni-thedêyê Fêqê is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Seni-thedêyê Fêqê is is constructed arround a series of narrow packed earth mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The town rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Seni-thedêyê Fêqê's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The town's political statment focused walls are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.
A look around Seni-thedêyê Fêqê gives the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Seni-thedêyê Fêqê brings to mind.
Civic Infrastructure
Seni-thedêyê Fêqê has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Seni-thedêyê Fêqê. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Seni-thedêyê Fêqê's parks.
Seni-thedêyê Fêqê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Seni-thedêyê Fêqê.
Seni-thedêyê Fêqê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Seni-thedêyê Fêqê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Seni-thedêyê Fêqê has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Seni-thedêyê Fêqê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Seni-thedêyê Fêqê's public wards, blessings, and other arcane systems.
Seni-thedêyê Fêqê has an Scientific Academy which provides higher education in the natural sciences.
Seni-thedêyê Fêqê possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Seni-thedêyê Fêqê's grid is powered by a god's will and kindness.
Seni-thedêyê Fêqê's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Seni-thedêyê Fêqê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Seni-thedêyê Fêqê's natural decorations nor waterways.
Seni-thedêyê Fêqê has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Seni-thedêyê Fêqê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Seni-thedêyê Fêqê has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Seni-thedêyê Fêqê's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..
Due to the actions of local Kami, spring is short in Seni-thedêyê Fêqê.
The Doppelrat near Seni-thedêyê Fêqê are known to be almost tame, such that they can be put to domestic use.
Seni-thedêyê Fêqê's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sacrificing an animal to channel Abjuration energies of tier 3 via speaking in tongues.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 3
Farmers: 4
Farm Laborer: 8
Hunters: 5
Milk Maids: 3
Ranchers: 2
Ranch Hands: 4
Shepherds: 3
Farmland: 6246 m2
Cattle and Similar Creatures: 387
Poultry: 4650
Swine: 310
Sheep: 15
Goats: 3
Horses, Mounts, and Beasts of Burden: 155
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 3
Bookbinders: 1
Buckle-makers: 2
Cabinetmakers: 3
Candlemakers: 5
Carpenters: 4
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 4
Copper, Brass, Tin, Zinc, and Lead Workers: 2
Copyists: 1
Cutlers: 1
Fabricworkers: 3
Farrier: 8
Furriers: 1
Glassworkers: 5
Gunsmiths: 3
Harness-Makers: 1
Hatters: 2
Hosiery Workers: 1
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 2
Painters, Structures and Fixtures: 1
Paper Workers: 2
Plasterers: 2
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 3
Scalemakers: 1
Scientific, Surgical, and Optical Instrument Makers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 6
Tailors: 10
Tanners: 1
Upholsterers: 2
Watchmakers: 2
Weavers: 4
Whitesmiths: 1
Merchants
Adventuring Goods Retellers: 1
Arcana Sellers: 1
Beer-Sellers: 2
Booksellers: 2
Butchers: 3
Chandlers: 3
Chicken Butchers: 4
Entrepreneurs: 1
Fine Clothiers: 4
Fishmongers: 3
Potion Sellers: 2
Resellers: 6
Spice Merchants: 2
Wine-sellers: 3
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 7
Barbers: 6
Coachmen: 2
Cooks: 5
Doctors: 3
Gamekeepers: 2
Grooms: 1
Hairdressers: 6
Healers: 3
Housekeepers: 4
Housemaids: 7
House Stewards: 4
Inns: 1
Laundry maids: 2
Maidservants: 5
Nursery Maids: 2
Pastrycooks: 5
Restaurateur: 5
Tavern Keepers: 6
Specialized Laborer
Ashworkers: 2
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 3
Long Haul Couriers: 3
Dockyard Workers: 3
Hay Merchants: 1
Leech Collectors: 4
Millers: 3
Miners: 3
Oilmen and Polishers: 2
Postmen: 3
Pure Finder: 2
Skinners: 4
Tosher: 2
Warehousemen: 5
Watercarriers: 3
Watermen, Bargemen, etc.: 4
Skilled Laborers
Accountants: 1
Alchemist: 2
Clerk: 3
Dentists: 1
Educators: 4
Engineers: 2
Gardeners: 1
Mages: 1
Plumbers: 1
Pharmacist: 1
Scientists: 1
Civil Servants
Adventurers: 1
Bankers: 2
Civil Clerks: 3
Civic Iudex: 1
Consultants: 1
Exorcist: 3
Fixers: 1
Kami Clerk: 3
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 14
Monks, Monastic: 4
Monks, Civic: 4
Historian, Oral: 3
Historian, Textual: 1
Policemen, Sheriffs, etc.: 3
Priests: 7
Rangers: 2
Rat Catchers: 2
Scholars: 2
Spiritualist: 2
Storytellers: 5
Military Officers: 5
Cottage Industries
Brewers: 4
Comfort Services: 6
Enchanters: 1
Herbalists: 1
Jaminators: 5
Needleworkers: 5
Potters: 2
Preserve Makers: 4
Quilters: 2
Seamsters: 8
Spinners: 4
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 2
Dancers: 1
Drafters: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 4
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 5
Writers: 5
Produce Industries
Butter Churners: 4
Canners: 4
Cheesmakers: 5
Millers: 3
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 3
492 of Seni-thedêyê Fêqê's population work within a Foundational Occupation.
29 work in Agriculture
110 work as Craftsmen
40 work as Merchants
76 work as Service Workers
50 work as General Laborers
18 work as Skilled Laborers
74 work as Civil Servants
46 work in Cottage Industries
24 work as Artists
25 work in Produce Industries
1027 of Seni-thedêyê Fêqê's population do not work in a formal occupation, but do contribute to the local economy. 31 (2%) are noncontributers.
Points of Interest
Seni-thedêyê Fêqê is home to some form of natural wonder. It could be a hot spring, or an especially enchanting glade, or a particular vista. Whatever it is, it's such a lovely attraction that Seni-thedêyê Fêqê sees its fair share of tourists every year from all across Eyom. Consequently, its residents speak many languages at a functional level.
POI
History
The the a crop of Enchantment, an a crop imbued with potent amounts of Enchantment energies was created in Seni-fijë Dêtîkè by in time immemorial, reportedly some time during the late 2nd century.